GAME DESIGN
Gameplay Movies
These are links to Quicktimes from the some if the levels I worked on for Oddworld Stranger's Wrath.
Right-click image to save quicktime.
Clips are all © 2004 Oddworld Inhabitatnts, Inc
Minecart ExplanationExplosives Mcgee bounty had some interesting challenges in it. The following is a breakdown of how the mine cart sections of the level were done.
Level Design Process
At Oddworld I was responsible for leading the game design team. This meant, along with the other leads, coming up with a level design process for our game missions. Below is an example of test level that I put together with the lead artist, Ryan Ellis. The following is a brief overview of that process.
Systems of UIOn Stranger's Wrath I was responsible for coming up with the systems for the stores as well as the UI. These stores included the "Bounty Store", "General Store", and "Player Inventory."
Screenshots
Screenshots of some levels I worked on and there layout in Maya. The RT team gets all the credit for the great looking art.